C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext Class / UpdateSubresourceSafe Method / UpdateSubresourceSafe<T>(T[],Resource,Int32,Int32,Int32,Int32,Boolean) Method
Type of the data to upload
A reference to the data to upload.
The destination resource.
The size in bytes per pixel/block element.
The destination subresource.
The row pitch.
The depth pitch.
if set to true the resource is a block/compressed resource

In This Topic
UpdateSubresourceSafe<T>(T[],Resource,Int32,Int32,Int32,Int32,Boolean) Method
In This Topic
Copies data from the CPU to to a non-mappable subresource region.
Syntax
'Declaration
 
Public Overloads Sub UpdateSubresourceSafe(Of T As {New, Struct})( _
   ByVal data() As T, _
   ByVal resource As Resource, _
   ByVal srcBytesPerElement As System.Integer, _
   Optional ByVal subresource As System.Integer, _
   Optional ByVal rowPitch As System.Integer, _
   Optional ByVal depthPitch As System.Integer, _
   Optional ByVal isCompressedResource As System.Boolean _
) 
 

Parameters

data
A reference to the data to upload.
resource
The destination resource.
srcBytesPerElement
The size in bytes per pixel/block element.
subresource
The destination subresource.
rowPitch
The row pitch.
depthPitch
The depth pitch.
isCompressedResource
if set to true the resource is a block/compressed resource

Type Parameters

T
Type of the data to upload
See Also